![]() I've had settlements succumb to cannibalism, slaughtered by crazed axe murderers, clubbed to death by Fishpeople, and convert en masse to unholy cults. As much fun as it is to build a functioning settlement in this new world, it's just as fun to watch it completely fall apart. Right now, playing Clockwork Empires is a lot like building a castle in the swamp. It's your job to keep your colonists busy building fortifications and infrastructure to ensure they are safe from starvation, invasions from native Fishpeople, and the insanity that comes from peeking into the unknowable eldritch secrets simple labourers were not meant to know. In Clockwork Empires, you are a junior bureaucrat that's been put in charge of one of Her Royal Majesty's colonies in the new world. It's like Sid Meier let the Monty Python crew direct his next Civ game. But what I really love about it is that the whole game is laced with a brilliantly dry sense of humor. Steam technology isn't an analog for magic, Cthulhu isn't blatantly staring at the player from the ocean, and best of all- no unnecessary cogs spinning on people's clothing. Thankfully, they've dropped a lot of the bloat from both genres. Normally, it's my opinion that Steampunk and Lovecraftian horror are the two most overused settings in gaming (well, except for the Zombie Apocalypse), which is why I'm surprised that I love Clockwork Empires as much as I do. The Early Access teaser trailer tells you everything you need to know you are part of a Steampunk empire that's staking it's claim in a new world that's rife with danger of both the cosmic and mundane varieties. Gaslamp Games, the developer behind Dungeons of Dredmor, is currently working on a RTS colony builder called Clockwork Empires. ![]()
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